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Drive scope mac
Drive scope mac






  1. Drive scope mac mac os#
  2. Drive scope mac install#
  3. Drive scope mac skin#

Fixed: Framing Guide alignment issue that was setting Frame Guide X and Y to 0.Fixed: Export ignoring Framing Origin X and Y settings.Fixed: Exporting with Fix Width selected, doesn't always maintain the original aspect ratio.Fixed: A Framerate metadata display issue.Enhanced: White Balance Picker accuracy for very warm and very cool colors.Added: Additional pre-defined source resolutions to the Framing Control.

Drive scope mac mac os#

REDCINE-X Professional Build v6 – MAC OS Build System Requirements

  • Crashes on some systems when accessing new clips on a NAS drive from one machine, but another machine in the same network works fine (corrected by disabling Auto Save RMDs, probably related to temporary OS write protections).Ĭopyright © 2004-2021 RED Digital Cinema, LLC.
  • On some systems switching between full screen and windowed mode causes the screen to flicker (corrected by switching in and out of full screen mode again).
  • Crashes on some systems when a 2K Monstro clip is scrubbed before it finishes loading.
  • Fixed: CPU image issues with 10 bit DPX pixel types.
  • Fixed: OpenCL export producing discolored images.
  • Fixed: Green tint showing up on some clips when using CUDA.
  • Fixed: Image not updating when some of the controls were changed.
  • drive scope mac

    Optimized: CUDA and OpenCL GPU utilization.Added: The ability to delete Broadcast WAV side car files.REDCINE-X Professional Build v3 – MAC OS Build System Requirements Fixed: CPU decode having slightly elevated levels at high ISO settings.Fixed: Two long standing small memory leaks when opening a clip.Fixed: Potential crash when loading or decoding RED ONE clips.Fixed: CUDA incorrect cudaErrorInvalidValue happening.Fixed: Potential GPU image corruption or crashes at 1/4 or lower decode resolutions.Fixed: Mac M1 horizontal/vertical flip decode failures.Enhanced: OpenCL GPU decode performance.REDCINE-X Professional Build v1 – MAC OS Build System Requirements Fixed: REDPlayer OpenCL GPU decode issues.Fixed: IMU data missing and/or being corrupt in multi-file V-RAPTOR R3D clips.Fixed: Application startup performance when there are no CUDA devices in the system.Fixed: Possible artifacts with GPU decode at 1/4 or lower decode resolutions.Fixed: Installation issues on newer MACs.REDCINE-X Professional Build v2 – MAC OS Build System Requirements

    Drive scope mac skin#

    Fixed: Alchemy Group: Skin effect causes corrupt frames when using Metal on Mac.Ĭopyright © 2004-2022 RED Digital Cinema, LLC.Fixed: Alchemy Group: Clarity effect causes corrupt frames when using Metal on Mac.Fixed: Crash on Mac when user minimizes main window.Fixed: Send video to second monitor not working on Mac.Fixed: On Mac, when the user clicks play in full screen mode, RCX switches from the video window to the main window.

    drive scope mac

    Drive scope mac install#

    Please see the following instructions to install REDCINE-X Pro on Mac OS Mojave or Catalina: īefore upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions. The REDCINE-X PRO application is not notarized by Apple.

  • 2GB GPU Video RAM (when using GPU acceleration).
  • REDCINE-X Professional Build v60.2.2 – MAC OS Build System Requirements








    Drive scope mac